Bear the extended body

This page is dedicated to the online exhibition “Bear the extended body”, part of “The Wrong Biennale 2019” –
WARNING FOR EPILEPTIC PEOPLE – some images have stoboscopic effects

Let’s start with a body
Yours, Mine…

Are body and identity really related?
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Are we less humans online?
“How to say goodbye to our multiple digital identities ”
With memorial pages, people are exchanging messages with dead people instead of sharing with the living family. It doesn’t make any sense… We  focus our mourning to the wrong entity.

And if digital identities had a period of expiry, just as real-life starts with born and ends to death ? Many platforms, however, are designed without considering the actual death of the self.

Digital data after owner’s death, is only a taxidermied stuff. In this way, not access to digital world for a while could be near death experience for digital identity. While we sleep, we fall into small death literally.

A research organized like an experiment in this whole meta-research, as a virtual identity, as a character in Sims.

Every data of us is in digital world…in other words, I need support of digital information to be me.

We are frightened of new media experience. Next generation could feel nothing about digital identity. Entropy is our enemy, but also our friend; it defines that part of us that is changing, coming into bloom and then, because we are mortal, fading.”

Digital Death and Afterlife Online Services List
7 Resources for Handling Digital Life After Death
DeadSocial – Digital Legacy Management
Apple | Apocalypse WWDC 2017
Support Google Inactive Account
Memory remains

What could be a a near-death experience in the digital world?

by Diane Albasini and Sungwoo Kim

What is the reality around us?
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The sprawl
Metahaven (2014), Black Transparency / future gallery
Trade off Fallacy

Quote: It’s only when there are stains on the glass that you start to notice that there was transparency in the first place.

Data harvesting on consumer

by Carla Streckwall and Lisa Marie Patzer 

What happens when the interpreter is a computer?
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by Yutong Xie

by Yutong Xie

digitals-overlay (a type of a personal digital trash created while doing digital design works)
by Yutong Xie

naturedotcom (aren’t we part of nature also_ is nature outside of manmade enviornment_ what would happen if we analyze nature as if it’s a website on the internet)
by Yutong Xie

by Yutong Xie

by Yutong Xie

Sentiment Analysis: Concerning the Spiritual in Art
by Jonathan Brandel

Process Video, Tokenization
by Jonathan Brandel

[des Objets Reconnus] Explanation
by Jonathan Brandel

How friendly are our contemporary uses?
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Design and Control – by Erin Demastes
We shape our environments with design. The objects and tools we use, cities and infrastructures we navigate, search engines, social media, mythologies and propaganda- all of it has been designed. Some are thoughtfully crafted with altruistic intentions, and others are damaging to consumers either by way of neglect or by intentionally damaging or oppressive design. In all of the ways design is used, control is the thread that connects them.
When we use a well-designed product, we know how to use it because the design suggests an action. Sometimes the design forces an action. With both consumer products and large-scale industrial design, these forced actions are often for ease-of-use or safety purposes and prove helpful, but they also shape the way we interact with our environments in a way that can span generations. According to Don Norman in The Design of Everyday Things, the QWERTY keyboard design was first marketed as a way to keep the typing mechanism in typewriters from tangling, but we’ve stuck with this design for over a century because it would be too hard to unlearn. This is okay since they QWERTY keyboard happens to be particularly efficient for typing anyways, but this method of design isn’t always so harmless.
For instance, in Algorithms of Oppression, Dr. Noble goes into detail about how Google algorithms and their underlying information structures stem from information science. This seems reasonable at a glance, however, if further digging is done into what is categorized and how, one may notice the biases that are perpetuated through many of these hierarchies. As it turns out, when information science was emerging as a field of study, many libraries were run by white people, and these categories were based on their worldview. As a result, racism and prejudices continue to propagate through yet another medium.
Neglecting to do full research before design can lead to inefficient products and products that engender social inequality, but in the medical field, neglect can cause injury and death. In many medical tests, women are often left out because researchers deem their shifting hormones as too complex to be studied. As a result, men are used as the control group, and women are often considered outliers. According to Caroline Criado Perez in Invisible Women, Viagra was a successful candidate as a treatment for PMS, but because it was also able to treat erectile dysfunction, it was deemed a male drug and is only marketed and prescribed to males. This is one of many incidents where women’s health is put on the back burner. This issue extends from the lack of proper treatment of heart disease and pregnancy complications in women to doctors ignoring their female patients’ concerns and misdiagnosing them. All of these scenarios result in less-than-ideal healthcare for women and play a significant role in the continuation of their systemic oppression.
On a more conceptual level, control of image, perception, and ideas are also a result of design. Social media and marketing, of course, are the two most obvious ways people can control one’s perception. Influencers control their followers’ perception with a constructed mythology of themselves while businesses and marketing firms control consumers’ perception of their products often with a similar story. In The American Meme, a documentary about Paris Hilton and other early influencers, the merging of the individual personality with the company started around the early 2000s with reality TV and the beginnings of social media and has blossomed into a disorienting yet effective model for advertising. This was so much more than hiring a spokesperson for a company. It became a lifestyle. Mythologies are designed all over the world for different purposes. Governments build elaborate buildings to appear wealthy and prosperous to visitors, and leaders construct mythologies of their own skill and prowess to implement power. Wars, cults, and religious movements are all surrounded by some type of story to keep people obedient and under control, and companies create mythologies to keep us in the cycle of earning and spending.
Design of cities controls the public; prisons control inmates; social media controls image. Whether the outcome of the design is intentional or not, control is implemented. When a group of people are neglected in a study, they become oppressed. And if the technology continues throughout the ages, the effects will travel through time and media. What does design do to our social structure? Our sense of self? Our daily life? If crash test dummies are modeled after male bodies, how dangerous is my morning commute for me? How does the use of Google as a ubiquitous source of information affect my worldview? How is our own design limiting our experiences? And finally, does our constant need for control of our surroundings inadvertently end up controlling us?

The Design of Everyday Things Don Norman
Algorithms of Oppression Dr. Safiya Noble
Invisible Women Caroline Criado Perez
The American Meme Directed by Bert Marcus

google 2
by Erin Demastes

my searches 1
by Erin Demastes

Evolution of Woman Yelling at a Cat Meme
by Erin Demastes